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- Path: oreig.uji.es!ii202
- From: ii202@rossegat.uji.es (Jorge Acereda Macia)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 12 Feb 1996 13:16:50 GMT
- Organization: Universitat Jaume I. Castell≤ de la Plana. Spain
- Message-ID: <4fnek2$1m7@oreig.uji.es>
- References: <john.hendrikx.47u5@grafix.xs4all.nl> <PETERM.96Jan29164036@tui.maths.irl.cri.nz> <4ek6bo$84n@xmission.xmission.com> <4ekl5d$51@serpens.rhein.de> <PETERM.96Feb1123338@tui.maths.irl.cri.nz> <4ep546$hpr@serpens.rhein.de> <PETERM.96Feb1205215@tui.maths.irl.cri.nz> <4eq5s3$mnn@serpens.rhein.de>
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- Michael van Elst (mlelstv@serpens.rhein.de) wrote:
- > peterm@maths.grace.cri.nz (Peter McGavin) writes:
- > >There is a problem with the current implementation that WaitBlit() is
- > >CPU-intensive for large blits.
-
- > Yes.
-
- Why?
-
- --
- ---------------------------- --------------------------------------------
- | Jorge Acereda | Dream the same thing everynight |
- | ii202@rossegat.uji.es | I see our freedom in my sight |
- | Intel Outside | No locked doors, no windows barred |
- | Amiga Rules | No things to make my brain seem scarred |
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